Students are engaged by an enchanting adventure, crazy characters, enthralling game modes, ultra competitive class competitions, school leaderboards for most effort & most improved, reward systems that encourage more use and trophies to display. All these features lead students to wanting to answer questions, explore new concepts or revisit known topics.
By making use of a simple Assess, Practise and Achieve model, we ensure that students are working at the right level and are making progress.
Studies have shown that students who use Numeracy Intervention with Emile progress through a year’s work in their first term. We believe this exceptional progress is down to:
As your students explore the Universe, they are assessed and allocated appropriate games & activities. They are also able to compete with one another with the game being adjusted so it is appropriate to all players no matter their numeracy level.
Emile covers the primary maths national curriculum from year 1 to year 6 including:
Numeracy Intervention with Emile is commonly used in Year 7 Catch-up Lessons.
Emile has been designed with teachers so we know what teachers need from a resource and provide a range of teacher tools including:
Nothing engages some students like competition. Numeracy Intervention with Emile’s multiplayer modes allow students to:
All multiplayer modes take into account the student’s abilities and allow students of differing abilities to compete fairly.
Emile has been designed to help struggling readers such as students with English as an Additonal Language (EAL) or English as a Secondary Language (ESL).
All the questions have text to speech options built in to help pupils access the questions.
The content of the activities has been carefully designed to encourage language acquisition under Content Language Integrated Learning (CLIL) pedagogy.
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