Number & Place Value with Emile

Number & Place Value with Emile is a great way to perfect the basic understanding of numbers and place value in a fun and engaging way. Children love the competition modes, playing against friends and against other classes, and taking care of their own virtual Emile.

1. Assess

When a pupil first logs in, they play a short assessment game that determines their level. This level is then used to provide appropriate activities, games and competitions.

2. Practise

Pupils can practise any selected topics hundreds of times. So rather than completing 10 examples on a worksheet, they can complete 100’s with immediate feedback.

3. Compete

Compete in groups, compete as a class, compete as a school or compete against themselves. Use pupils’ desire to improve measurable results as a lightning rod for learning.

4. Reward

Every pupil gets their own Virtual Emile to customise. Rewards for new achievements, participating in competitions or completing new topics provide money to buy new clothes, backgrounds, games or music.

5. Recognise

Recognise those students that know their stuff or have made significant improvements. Who’s the best in the class or in the school? Check out the leader boards!

Product Guarantee

Emile resources are all backed by a learning impact guarantee. We believe fully in the effect of our resources and are so confident we will refund schools if the product is used for 15 minutes a week for 12 weeks and there is no improvement in student performance.

Class vs Class Challenges!

Challenge classes across a school or across a region and see whose students work the hardest, improve the most or are the best at Place Value with Emile!

Access a webpage showing the results live online!


Print out the Leaderboards for your class or school and put them up on your classroom displays.

Who’s put the most effort in? Who’s improved the most? Who’s the best?

Access from Home

With every subscription to an Emile resource, access is available by students at home without any additional charge. Let your students do their homework on their parent’s phone, have it automatically marked and receive live feedback.

Topics covered include:

Place value with Emile includes the following topics:
– 1-100 in words
– Counting in different integers
– Rounding values
– Identifying the value of numbers in seven digit numbers
– Using <, > and = signs
– Adding base ten numbers

Place Value select topic

Teacher Controls

All the work done by students is recorded and presented in useful and meaningful ways.

Via secure logins, teachers can see which students need help and which are ready to move on to another topic or ready to deepen their understanding. Reports are easily printed and teacher marking workloads all but eradicated.

Reports are automatically emailed to teachers, removing the need to log into the system each time.

teacher dashboard


Pupils can compete:
– against themselves,
– their friends,
– as a class or
– against another school!

Leader boards can be printed directly off a website with accompanying certificates.

Virtual Emile

Each pupil is given their very own Emile to look after. Grown from an egg, pupils need to check in regularly to feed, play, and grow together with their Emile.

As children progress, they earn coins which can be spent on buying outfits, food, backgrounds, music and games. The rewards help encourage pupils to log in and answer questions regularly.

The virtual pets help children build a sense of responsibility, and encourage them to love learning.

Gameplay & Story Mode

Not only does Emile feature over 50,000 multiple choice questions where students can compete against one another, it also features story mode.

Story Mode

Story Mode allows students to play real games that teach real maths.

See students explore bar charts through gameplay based on “Where’s Wally?”, symmetry through gameplay based on “Tetris” and place value with “Flappy Bird”.


Primus is the world of number and place value. The planet is themed on prehistoric times, with dinosaurs and other extinct creatures roaming the world. Emile comes to Primus to track down the origins of his enemy Scrambler, who originates from this primitive world.

Primus - Place value for primary, KS1 and KS2