Emile Logo - Games Based learning

Explore the Green Paradise of Polygonia with Emile & Aimee and

Discover Geometry.

Spelling games for schools
dienes rods

Representations

Emile uses a whole of host of representations to help students deduce answers and support a Concrete, Pictoral, Abstract approach.

 Representations include: Place Value Grids, Part-Whole Models, Number Frames, Bead Strings, Dienese Rods & Decimal Squares.

Adaptive maths app

Automatically Allocates the RIGHT Work.

By making use of an Assess, Practise and Achieve model, we ensure that students are working at the right level and are making progress.

Students are engaged by an enchanting adventure, crazy characters, enthralling game modes, ultra competitive class competitions, school leaderboards for most effort & most improved, reward systems that encourage more use and trophies to display. All these features lead students to wanting to answer questions, explore new concepts or revisit known topics.

The more questions they answer, the more we know what questions to allocate and the more we can tell teachers with what area their class need help. 

Designed for Homework.

Use Emile for homework and see how your students are progressing at the click of a button. Emile even works on most mobile phones.

Learning Gap Analysis

Assess all your students at a push of a button and receive an easily understandable report showing which students are comfortable with which parts of the National Curriculum.

Learning gap analysis

Rocket SATs Results in your School!

Our games have been developed with our partners from Manchester Metropolitan University’s Faculty of Education, so you can rest assured that they meet and cover all the topics covered in the KS2 SATs papers. 

If your students use Emile for 15 minutes a week, the school’s SATs results will ROCKET!

rocket

Real Games That Teach Real Maths.

We’ve made hundreds of unique games that deliver real learning. 

Harness the power of Candy Crush and Angry Birds, and see your students excel. 

Aligned to the Curriculum.

Geometry with Emile includes the following topics and covers the whole of key stage 1 and key stage 2:
– 2-D & 3-D shapes
– Angles & turns
– Lines of symmetry
– Properties of shapes
– Positions, directions and movement
– and many more!
Algebra games app

Whole School Competitions.

Let your Students compete and progress, to see not only who is the best, but also who can make the most progress.

An Enchanting Adventure.

Just Some of Our Geometry Games

This is just a taster of our games to give you an idea of what students will see. Of course, the best way to experience what a student will see is to sign up for a trial. (Remember we have more games in the app.)

Rating Game:

Our Rating Game runs through questions without a time limit. 

The Level achieved helps decide the student’s personalised learning journey. 

Reach certain Levels and unlock more clothes for your tamagotchi.

Multi-Player Games:

Challenge class mates to a Battle or take on the world. 

See who can answer the most consecutive time table facts correctly!

Earn coins and uncover trophies.  

Tamagotchi:

Every student gets their own tamagotchi. Feed, play with and grow their tamagotchi by unlocking levels on the time table planet of Meso. 

 

Monkey Business

Copy the monkey’s dance and learn to equate right angles and 90 degrees. 

Narrative: Emile is mining for gems, but some gems are harder to find than others. Gameplay: Tell Emile the coordinates of the gems you can see, or move the drills to the coordinates that Aimée gives to find the hidden gems. Mathematics: Players learn: to identify the y and x position of a specific point in a 2-D coordinate system.
Narrative: Emile’s ship is running low on water and needs to be refilled. The water is being contaminated by the volcano, help Emile filter the water.Gameplay: Move the pipe left and right to catch the raindrops.Mathematics: Players learn: to identify shapes and sort them according to their properties.
Narrative: Emile has to get back to his ship, but the bridges aren’t correct.Gameplay: Place the bridges to span the gaps between islands in order of smallest to largest angle.Mathematics: Players learn: to be able to order angles from smallest to largest
Narrative: Emile’s boat has goods to transfer but is dangerously unbalanced.Gameplay: Cut the fruit along their lines of symmetry by connecting the surrounding shapes.

Narrative: Emile has landed next to a volcano. Select the shape chosen by Aimée to protect the ship. Gameplay: Aimée will choose a shape to be destroyed. Click or tap on the shape before it hits Emile’s rocket. Mathematics: Players learn: to identify 3D shapes.

Narrative: Emile needs to escape from the crocodiles. Feed the correct fish to the crocodiles and escape!Gameplay: Watch the crocodiles and feed them the fish they want with either parallel lines or perpendicular lines.Mathematics: Players learn: to identify parallel and perpendicular lines.
Narrative: Help Emile power his ship by powering his rocket with falling leaves.Mathematics: Players learn: to identify right angles within regular and irregular shapes presented prototypically and non-prototypically; to count the number of right angles within 2 shapes.
Narrative: Emile has spotted gems. Help Emile collect all the gems by using vertical and horizontal items to transverse the map.Gameplay: Review the terrain and chose how many vertical objects and how many horizontal objects are needed.Mathematics: Players learn: to identify vertical and horizontal lines.
Narrative: Emile’s ship is running out of food but the fruit here is too big and is hard to stack, Emile wants to cut the fruit into smaller pieces.Gameplay: Select objects and drop them to create a symmetric image.Mathematics: Players learn: what symmetry is and how to create a symmetric object.
Spelling league

Request a Demo

We run online demo’s daily for teachers throughout the year. They are a great way to see Emile in action and see if it’s right for your tutor group, school or MAT.

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