fbpx

Conquer the Roman Planet of Commetior with Emile & Aimee and

Uncover the Secrets of Measurements.

roman-emile measurements games
Adaptive maths app

Smart Allocation of Work.

All our Emile products harness the power of games-based learning and gamification.

Students are engaged by an enchanting adventure, crazy characters, enthralling game modes, ultra competitive class competitions, school leaderboards for most effort & most improved, reward systems that encourage more use and trophies to display. All these features lead students to wanting to answer questions, explore new concepts or revisit known topics.

By making use of a simple Assess, Practise and Achieve model, we ensure that students are working at the right level and are making progress.

Designed for Homework.

Use Emile for homework and see how your students are progressing at the click of a button. Emile apps even work on mobile phones.

Rocket SATs Results in your School!

Our games have been developed with our partners from Manchester Metropolitan University’s Faculty of Education, so you can rest assured that they meet and cover all the topics covered in the KS2 SATs papers. 

If your students use Emile for 15 minutes a week, the school’s SATs results will ROCKET!

rocket

Real Games That Teach Real Maths.

We’ve made hundreds of unique games that deliver real learning. 

Harness the power of Candy Crush and Angry Birds, and see your students excel. 

Aligned to the Curriculum.

Measurements with Emile includes the following topics:

– Lengths & heights
– Mass & weights
– Capacity & volume
– Time & dates
– Money
– Converting between units
– Perimeters & areas
– and many more!

Algebra games app

Whole School Competitions.

Let your Students compete and progress, to see not only who is the best, but also who can make the most progress.

An Enchanting Adventure.

Just Some of Our Measurement Games

This is just a sample of our measurement games to give you an idea of what students will see. Of course, the best way to experience what a student will see is to sign up for a trial. (Remember we have more games in the app.)

Rating Game:

Our Rating Game runs through the measurement NC content without a time limit. 

The Level achieved helps decide the student’s personalised learning journey. 

Reach certain Levels and unlock more clothes for your tamagotchi.

Multi-Player Games:

Challenge class mates to a Battle or take on the world. 

Earn coins and uncover trophies.  

Tamagotchi:

Every student gets their own tamagotchi. Feed, play with and grow their tamagotchi by unlocking levels on the Roman planet of Commetior. 

 

Narrative: Emile is helping the Romans demolish houses so they can build a road.

Mathematics: Players learn: to be able to tell distances in Kilometres and Metres and to be able to convert between the both.

Language: Players learn: how to spell and write Kilometres and Metres.

Narrative: Sneak through Scramblers hideout and find stolen math gems. Gameplay: Control Emile inside Scramblers hideout. Open chests and hide from Scrambler. Mathematics: Comparing time on different clocks and identifying different times of the day..
Narrative: Scrambler has challenged Emile to a race! Gameplay: By calculating the perimeter, you can help Emile beat Scrambler and recover more maths! At each corner, answer how far Emile has travelled from the beginning. Mathematics: Players learn: to measure perimeters.
Narrative: Time has stopped on Commetior, use the time machine to pickup gems in order to repair time! Gameplay: Scan for gems using Aimeé, then convert the distances into the appropriate unit of time. Once converted, travel either forwards or backwards in time. Leaving the machine, move Emile towards the gems in order to gain points. Mathematics: Players learn: to solve problems involving converting from hours to minutes, minutes to seconds, years to months, weeks to days
Narrative: Lions have gotten loose help Emile capture them safely. Gameplay: Help Emile separate the Lions by making pens to trap them. Then work out the area of each pen. Use the keypad to input your answer. Mathematics: Players learn: to count area by counting squares.
Narrative: Emile is making oil for the people of Commetior. Gameplay: Use the resources around and fill the order jug with the correct number of litres and millilitres. Mathematics: Players learn: to add and subtract volumes.
Narrative: Help Emile testing catapults. Gameplay: Select a rock and shoot it using the catapult; convert the distance travelled into different units. Mathematics: Players learn: to convert between m, cm and mm
Narrative: Emile is planning his events in Commetior. Gameplay: Match pairs and answer the questions to win the cards. Mathematics: Players learn: duration of events.Narrative: Emile is planning his events in Commetior.
Narrative: Emile is gathering rocks to help building an aqueduct. Gameplay: Catapult the rocks into the cart and meet the desired weight; add balloons to the cart to reduce the weight. Mathematics: Players learn: to add and subtract masses.
Narrative: Emile is making equipment to help him on his journey. Gameplay: Compare the materials, estimate how much the recipes cost and then calculate how much change Emile will receive. Mathematics: Players learn: to estimate prices, compare them and to give the appropriate change.

Apply for a Trial


    This website uses cookies to improve your experience. By continuing to use our site you consent to our use of cookies.