Use Emile for homework and see how your students are progressing at the click of a button.
We’ve made hundreds of unique games that deliver real learning.
Harness the power of Candy Crush and Angry Birds, and see your students excel.
Let your Students compete and progress, to see not only who is the best, but also who can make the most progress.
This is just a taster of our times table games to give you an idea of what students will see. Of course, the best way to experience what a student will see is to sign up for a trial. (Remember we have more games in the app.)
Our Rating Game runs through times tables and division facts without a time limit.
The Level achieved helps decide the student’s personalised learning journey.
Reach certain Levels and unlock more clothes for your tamagotchi.
Challenge class mates to a Battle or take on the world.
See who can answer the most consecutive time table facts correctly!
Earn coins and uncover trophies.
An exact copy of the DfE online test that allows teachers to set the time allowed for answering, the times tables used and track progress.
Every student gets their own tamagotchi. Feed, play with and grow their tamagotchi by unlocking levels on the time table planet of Meso.
Help Emile find gems in an abandoned structure.
Players learn: solve problems involving multiplying, integer scaling problems and harder correspondence problems such as n objects are connected to m objects
Emile has found a combination lock that is hiding treasure help him find the combination.
Players learn: The 1 to 12 times table with multiplication and division.
Help Emile unlock an artifact protecting gems.
Connect gems with a bolt of lightning to reinforce factor pairs.
Steer Emile so he can eat bugs and use place value to solve the calculations.
Avoid the guardians, while solving the riddles.
All our Emile products harness the power of games-based learning and gamification.
Students are engaged by an enchanting adventure, crazy characters, enthralling game modes, ultra competitive class competitions, school leaderboards for most effort & most improved, reward systems that encourage more use and trophies to display. Everything aligned to the Curriculum. All these features lead students to wanting to answer questions, explore new concepts or revisit known topics.
By making use of a simple Assess, Practise and Achieve model, we ensure that students are working at the right level and are making progress.
Our games are based in the Universe of Knowledge where Emile and Aimee are trying to retrieve the Knowledge Gems from Scrambler.
Emile and Aimee have followed Scrambler to the times table mesoamerican themed planet “Meso”. See Emile dress up as an Inca and Mayan and explore the art and culture.
As students proceed through the resource they are rewarded with animations building the story and characters.