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Study by the University of Manchester covering in excess of 4,000 schools.
All our Emile products harness the power of games-based learning and gamification.Students are engaged by an enchanting adventure, crazy characters, enthralling game modes, ultra competitive class competitions, school leaderboards for most effort & most improved, reward systems that encourage more use and trophies to display. All these features lead students to wanting to answer questions, explore new concepts or revisit known topics. By making use of a simple Assess, Practise and Achieve model, we ensure that students are working at the right level and are making progress.
Across the globe schools are responding to the outbreak of the Coronavirus. In a number of countries, schools have been closed and teachers are trying to deliver lessons remotely.
So with this in mind we have agreed to give FREE full access to our games based learning resources to ANY school affected by the Coronavirus outbreak.