About the Project

The aim of the project is to map the experiences of practitioners and students across the partnership. It is envisaged that the research outcomes and related project activities will inform classroom practice in three key areas: Mathematics, Languages and game-based learning (GBL). We aim to demonstrate how practitioners might use GBL as a vehicle to promote increased conceptual understanding in mathematics whilst providing a meaningful and purposeful context for students to engage with the language of classroom instruction. 


Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.

This website uses cookies to improve your experience. By continuing to use our site you consent to our use of cookies.